Ruby Tracker
The rank score needed to hold Ruby — top 500 worldwide · Season 11
Ruby threshold · Season 11 · top 500 cutoff
Threshold History
HOURLY CURVES · EVERY SEASON OVERLAID BY SEASON DAYhourly curves reconstructed from player match histories · live every 2 min · projection = trajectory fit, not a guarantee
Season Finals
RANK-500 CUTOFF AT SEASON ENDSeason 3 (Terminal Attack) excluded — different mode, not comparable
How this works
METHODOLOGYWhat the Ruby threshold is. Ruby is the highest league in The Finals ranked mode, reserved for the top 500 players on the top-10K leaderboard. The threshold is the rank score of the player currently sitting at rank #500 — the score you need to beat to break into Ruby, and to hold it.
Where the data comes from. For the current season we record the rank-500 score from the live leaderboard every two minutes — every score change at the #500 spot becomes a graph point. Past seasons were reconstructed hour by hour from the full match histories of the ~1,000 players who finished around the top 500: at every hour we interpolate the rank score exactly at rank 500 from the players straddling the boundary. Seasons 1, 2 and Open Beta predate rank score entirely, and Season 3 (Terminal Attack) is excluded — different mode, not comparable.
How the prediction works. Each past season's curve is normalized by its final value, the current cutoff is scaled by every season's trajectory at the same season day, and the median of those estimates is the projection — no single season dominates, and the whole history informs the fit. It is still an estimate, not a guarantee. Trajectory fit: current cutoff 57,424 scaled by each past season's normalized curve at season day 97 — 3 seasons, recency-weighted median (middle 50% of estimates 58,041–59,841, 3% spread → high confidence). Past curves are reconstructed hourly from per-player match histories. Not a guarantee.
What rank score do I need for Ruby in THE FINALS?
Ruby is limited to the top 500 players worldwide, so the cutoff moves constantly. The current cutoff is shown live at the top of this page, refreshed every two minutes from the official leaderboard.
How far back does the threshold history go?
Every cashout season from Season 5 onward is charted hour by hour, reconstructed from the full match histories of the ~1,000 players who finished around rank 500. Season 4 has only its final value (no upstream match data survives), and Season 3 is excluded because Terminal Attack used a different scoring system.
How accurate is the season-end projection?
The projection scales the current cutoff by every past season's trajectory at the same season day and takes the recency-weighted median. The displayed confidence reflects how tightly the seasons agree — it tightens as the season progresses. It is an informed estimate, not a guarantee.